
Letter Die
20 sides. One random starting letter. Total chaos.
A fast, chaotic, team-vs-team party game. Describe it, act it out, draw it, then say the one word that ties it all together.
Launches January 5, 2027 · 12:00 AM ET
How To Play — Split into two teams with the Team Die and roll the Letter Die for your starting letter. Every player writes five words or phrases beginning with that letter onto Gem Paper, folds them up, and drops them into the Dexa Chamber. Teams pull Gem Papers each round and try to get their teammates to guess the word or phrase, using that round's instructions. Teams rack up points as they go.

Use words or phrases to describe the secret Clue. No gestures, no sound effects.
30 SEC · 1 PT
Use your best acting chops for your team to guess the secret Clue. No talking, no mouthing words, no props.
45 SEC · 1 PT
Channel your inner Picasso to sketch out the secret Clue. No letters, no words, no numbers.
45 SEC · 1 PT
Choose your one word wisely — once it's uttered, it's locked in. Guess the secret Clue right and score double the points.
30 SEC · 2 PTS
Have your team guess the secret Clue five times in a row, in any round, and earn a Dexa Jewel — worth 2 bonus points. Seven Jewels are in play; if the vault runs dry, steal one from the other team.
Stack points every round, cash in Jewels for bonus points — most points when the buzzer sounds wins it all and seals their name in the
Victory Vault.
No batteries, no app, no fine print. Just dice, sand, paper, and a Chamber full of chaos.
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Every 1st Edition unit is individually numbered — a permanent mark of who backed DEXA before anyone else. Once this campaign wraps, this version never gets made again.
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Launches January 5, 2027 · 12:00 AM ET
Nick and Dave De Santis are brothers who grew up around the game table — and never really left it.
Thundercliff Games is a family operation built on late nights, argued-over house rules, and a shared belief that the best board games turn a living room into total chaos in the best possible way. DEXA is that belief made real: nostalgic, table-thumping party gameplay, rebuilt for the modern era and built to welcome everyone who pulls up a chair — not just the "gamers."
"Nick and I played a version of this game for years. We realized we could turn it into something one of a kind — something that will never fail to light up a room."
— Dave De Santis, Co-Founder, Thundercliff Games